Then you put a variety of enableable/disablable traps on the paths and voila. Zombies will shuffle down the paths unless they have something close by to attack. Personally I like the idea of a defense of the ancients style game: zombies continuously enter the field from either side along 3 paths, and to win you have to get your zombies to destroy something at the opposite end of the pitch. My players certainly enjoyed the variety of the 'coins' game from the dark sun game day kit (basically: direct damage is banned, you have to carry huge coins from a chest in the middle of the arena to your team's chest) and that was despite the fact that the opposition were pathetic (the arena had damage-dealing terrain which it was legal to shove your foes into, and all the opposition team bar 1 were minions).
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